| |
|
|
|
|
Welcome to the final slaughter of the mercenary scum of adventurers that claimed to fight for the king of Cormyr, the righteous, and the victorious...Huh. AS if they can barely keep them selves alive let alone victorious. The last of the die hard adventurer's all worn out and tired trying to finish a job meant for an army that is all dead...and their next, but they do not know that. Party of 5-6 Gamers required for the last act of defiance against the evil in stone mount. One of the most blackly and evilest hearts of the land. Guaranteed miss-recognised and distorted creatures of the land ever. It took 4 battalions of men - which included knights, footmen, archers, priest and Magi - just to halt the wave of demons and monsters flowing from the black heart into -the once rich- now war torn land. While every one else is licking there wounds you lot (players) and two other mercenary parties - that did not enter main battle - are being sent in to the heart of mountain and make sure it is clear…. Or not. This is an ongoing decade spanning Campaign that takes off from where you left off the previous year and for new players it also a new campaign at the same time. No Previous AD&D 3rd Edition knowledge necessary but helpful. Character creation required during the secession, with some allowance for pre-created characters on approval from Dungeon Master also characters from Previous year allowed to return where they left off last year. Please note Players playing 3rd Year in a row that you might need 2nd Copy of your Character sheet, One level higher. Due to enough experience to go up to next Level from previous years. The characters can be pre-generated and the rules for that process are as follows: The limitations are Players guide with "ALL" kits only to help with character creation. Included only races from player's book each player has 5th level experience for character creation. Each character starts with either +2 magical generic item (No artifacts, No special, No name items either) OR two +1 magical generic items (No artifacts, No special, No name items either). The items can be protection, weapons, Armour but "NOT" (NOOOooo) flame tongue, sun-blade, strength, giant or other name Brand Character creation dice rolling is based on 4 d6 and take the best three for each statistic (Strength, etc) like method V (5th) in core rules. Racial bonus' and age bonus' counts. Email Lord_Vampire@tpg.com for any questions.
|
|
P R O U D L Y
B R O U G H T
T O
Y O U
|
B Y
W I Z A R D S
O F
T H E
C O A S T |
|